Advice
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A note on aerial manuvers- as long as you *choose* to
make a sudden stop, it doesn't matter how fast you were going. For instance,
stopping abruptly in midair while travelling at three hundred kilometers an hour
to avoid slamming into a wall at three hundred kilometers an hour incurs no
damage.
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Remember, in role play, there is no such thing as simple. Beware of anything
described as simple, because it is always something very complex, sinister, and
usually deadly.
-
In RolePlay, there are no accidents. The more accidental it sounds, the more
suspicious of it you should be.
-
Death is a state of mind, rather than an actual
condition brought about by being stabbed, immolated, chewed up, crushed,
poisoned, drowned, beheaded, chopped into little tiny pieces and scattered
across all nine continents and both moons, etc. No one's dead until they're
bored.
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Minor NPCs are one exception, as they can be disposed of
by anything from a toothpick to a strong breeze.
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Never pet the burning zombie dog.
-
If your character is a thief, don't even bother. No one has pockets. At least
not while your character is in the room.
-
Those who do have pockets carry
no money or valuables. Again, at least not while your character is in the
room.
-
Those few who have both pockets and money/valuables have the
ability to sense your movements in spite of all subterfuge, thieving
experience, light and quick hands, and invisibility spells.
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Also,
people know a thief by smell, and smell him as soon as he enters the room
whether he's slipping about through the shadows or strolling in like he owns
the place. They also know that he is a thief, whether or not he acts like
one.
-
When you see someone enter with a long, huge entrance in only a few
seconds, beware. These are either newbies who cant type at all or 'elites' that
wont waste a breath on you.
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Don't attack newbies. They travel in great hordes.
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Don't attack anyone, for that matter. The entire inn/tavern/forest will suddenly
turn on you.
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Don't ever throw a ball of glowing energy at someone. It will always be absorbed
or deflected back at you.
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Never trust a Kirby with a blue crowbar called Bluey. (-_-;)
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Never go to the bathroom. Your character will be killed by the time you get back.
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Don't take refuge on a rainy day in dry and cozy tavern, but rather in a
dark and damp cave. You will always find the tavern to be filled up with
the most vile and despicable beings sitting in the infinite
number or dark corners.
-
When the Gnome asks you to test his or her latest invention, run away as fast as
you can.
Anything below this line should probably not be viewed by anyone under thirteen.
Or anyone in general. Just go away.
The Dos and Do Nots of Role-Playing
[Contributed by gonsai_the_scribe@hotmail.com]
- First off, never use your real name. You will learn the reasons the hard way
if you persist in doing this.
- Well sexed individuals aren't hard to come by if
your character is looking for some, but be aware that starting relationships
with these people is not healthy. Just go about your business and never
speak again, lest they stalk you (or accuse you of doing the same).
- If
they stalk you for the sex, feel free to comply (hey? why not?)
- Concept role-playing gets confusing... stop it.
- Dining should consist of drinking and drinking alone...
eating a full meal makes you look
weird.
- Don't play as a god or immortal; you'll be asking for trouble.
- Save a life, don't drink and RP.
- Find someone willing
(keyword here being willing) to RP with you... and stop
having so much sex with random people you meet in IMs.
- Don't touch yourself there!
- Online RP has no DM... carefully go over that fact in your
head before you act on it.
- I said to stop touching yourself, you
perv!
- Nobody's safe, Steve Case is ALWAYS watching you...and he's
enjoying it.
- The ignore button is your God,
worship it...
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