Adventuring!
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While exploring, NEVER wander off by yourself. You will always get teleported, kidnapped,
slaughtered, ambushed, assassinated, etc, etc...
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All reward gold shall be spent on ale, whores, and trinkets.
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With so many bastards walking around trying to find or avenge their parents, it's
amazing anyone ever finds 'true love.'
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No matter what unknown and deserted forest your
character happens to be walking through, even if it's the dead of night, within
2 minutes there are at least 3 other people who've said hello and 10 others hiding
and watching from the shadows or bushes.
Never trust the ones who say hello. The ones in
the shadows are always the good guys.
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You will always hear about some level 30 party going down and getting killed
right away. And you will never find anything about them or hear anything more
from them. If you do a kobold will be standing over the corpse saying he killed
them.
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He will either then be godly and smite you or weak and die when you touch him.
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Whenever you have broken your sword, axe, hammer etc./snapped your bow/lost your
daggers/broke one of your limbs or otherwise hurt yourself/have amnesia/have no
friends whatsoever, someone always conjures a goblin raid. Guess who's directly
in their path? Oh, and their leader just happens to have a personal vendetta
against you.
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Evil guys always live in overly large castles built in a fashion that requires
you to find upwards of 50 keys or other seemingly useless items, just to find
the restroom.
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They also have an insatiable desire to sit and wait for the party in the single largest
room in the back of the place that requires every single door in the castle be
unlocked to get to him.
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In forests, there are abundant low to the ground
limbs, and half the people usually perch there.
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If somebody talks to themselves or something on
them, expect them/it to be possessed by some uber powerful demon that only they can
barely control.
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They will also lose said control to said demon in a fight and promptly destroy
whatever they're fighting...
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... and half of anything surrounding them (towns, forests, little furry bunny
rabbits).
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No matter how good your hearing/smell is, there's always someone behind you.
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The evil villain will always be "expecting you."
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Faeries are only friendly until you steal their magical amulet.
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Why would someone ask you to complete a quest for them, then try to kill you at
the end? If they could kill you after you killed the many scary powerful
monsters, wouldn't it have just been easier for them to kill the monsters
themselves? Isn't that defeating the purpose?
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Everyone has awful, gut-wrenching, illegal drug-laced pasts that put the
"fun" in dysfunctional. If they don't have that, they have families that
would be rejected from the Jerry Springer show.
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People sleeping in trees are some how trying to get your attention, although
it is seemingly impossible to do so while sleeping.
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Killing the important plot character who the DM spent hours upon
hours developing before he tells you of your sacred quest which took days to
create will always have very dire ramifications that will haunt you for
the rest of your role-playing with that DM.
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